﻿using UnityEngine;
using System.Collections;

public class spriteChange : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		if(Input.GetKeyDown(KeyCode.C)){
			gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load("tank/fantankepao",typeof(Sprite))as Sprite;
		}
	}
}
